Показаны сообщения с ярлыком dnd. Показать все сообщения
Показаны сообщения с ярлыком dnd. Показать все сообщения

17.03.2010

Getting ready for paragon-level battles

Here is the lesser vrocks to attack the party on their flying ship next Sunday.
And this one is for my take on Barrier Peaks. 
Still not sure it's a good idea to mix Sci-Fi into my Fantasy, but we'll see...

28.02.2010

Pitched battle and PC interrogation

Prepearing to run a pitched (almost unfair) battle for my campaign interlude.
If the are defeated (very probable) I'll have a chance to try out Wrecan's excellent Social Challenge Rules.
Will come back with the results.

UPDATE: They've won. No SC this time. They lost their ardent and almost lost the fighter, all were bloodied, but they managed to win. Good game. :)
Unfortunately no pictures. Have to get used to taking them.

18.02.2010

They say you should blog every day, so ... :)

Spent a lot of time updating my campagns info today. Had almost no time for this blog. Sorry.

14.02.2010

Trying new things

This week games were good and let me try some experimental things.

My Lords of Chaos players met 2-hit minions. Not impressed - invoker+druid+tempest fighter don't care if they are 2 or 1 hit minions. Not for my party I guess.

My Hunt for the Queen players had a chance to try Universalis as a way of cooperative world/story-building between Heroic and Paragon tier. They didn't really like it and I wasn't impressed with how it turned out, but now I have half-a-dozen notebook pages (hardcopies, wow) to use for my paragon campaign story arc. Not bad I should say.

More of that later.

12.02.2010

Building your own world,part 1

So today I'm gonna tell you about the world we've started to construct for the next campaign I'm going to run. We means me and Mathew - wonderful 12 y.o. with vivid imagination, 3 yrs of DnD and a own WoW RP-guild under his belt.
When he stated he wants to run his own game in school, we decided that this time we'll make it serious and use all the wonderful technincs we've found in the Internets.
We've spent sometime thinking if we start big or start small and decided to have kinda hybrid approach - we'll create the world to know the general location of everything, but details will be filled during actual campaigns.
After googling worldbuilding I've found wonderful 30 Days of WorldBuilding guide byStephanie Bryant and thoght it'd be cool to try it out.
And so we've started to do it together.
First day theme was called Climat and Variety and we were to determing climats and geographic places which "click" with us. The author told us to write 'em down in the notebook, but we, being computer geeks and nature lovers decided not to waste paper and just find and save some wow-pictures from the Net. So these are 8 pics that were chosen to represent key location of our world:

So here are the basic names of those places and moods we decided to give them in the order of the pictures above:
  1. The Barrens - yes we play a lot :). Mathew felt danger here and I though this place to be lonely and incivilized and beautiful.
  2. Penguin Coast - I felt sea winds and heard bird cries, he though it to be beautiful, but mentioned that there could be monsters in those depths.
  3. Marshes - he thought them to be empty, even animals are rare here. My thought was about great and hot marsh with mists and strange aromas in the air.
  4. Dragon Valley - that's Mathew who started talking about dragons here imagining that he is a member of some ancient order of dragonriders. I thought about the river turned into the roaring and dirty current during rain season.
  5. The City - we both agreed that it's the center of trade and religion, maybe it was a capital when empire still ruled this lands.
  6. Cold Mountains - again we agreed on this place. Both had the images of caravans going to some far places to bring luxuries this harsh land doesn't have.
  7. Lightning Coast - we both though this place to be usually calm, but with fierce unpredictable storms.
  8. Twisted Forest - Mathew felt danger in this place and false sense of safety. For me it was moist and intoxicating with lots of insects and maybe ridden with desease.
So these were the moods

Next time I'll tell you about weather effects and cataclysms of our world and show the basic map of it's biggest, not yet named, continent. Maybe we'll have basic ethinicities worked out by that time.


11.02.2010

Why I use Masterplan

And so today I'd like to speak about Masterplan. This program appeared about a year ago and even though at that time it wasn't so great as it is today, I saw it's potential right away.
So what's so special about Masterplan and what it does anyway?
Since the lates 8.0 version it is called Adventure Design Studio and it's real good name for this.
The main screen of Masterplan looks like this

All the yellow rectangles are plot points which can be anything you want in you adventure - combat, skill challenges, NPC interactions, vingettes, quests and so on.
You can connect them any way you want and they automatically line up, making a neat flowchart you see above. Every plot point can be filled with detailed description and all the game stats you need. What's neat is that Masterplan helps you in mechanical stuff - which DCs you challenge needs for this party level, what's the difficulty of the encounter with those monstes will be and so on.
The program allows you to build tactical maps from tiles and then use them as maps for your plot points with different overlays and tokens.
Every plot point could be expanded to create nested plots with any level of complexity.
And another wondeful thing is that if you have a DDi subscription you can download monsters, traps and magic items from DDi Compendium and use them in Masterplan.

In short - Masterplan allow to keep all your adventure notes in one place, without needing anything else.
I highly recommend it to any 4E DM who thinks about going digital at his table.

And here are some more pictures.